Thursday, March 24, 2011

Not Dead Yet

I've been working on Bastion all this year. I'm only taking a break now because I'm building a bunch more audio, but at this point we think we can see the light at the end of the tunnel. Our path is set and we've been in execution mode these past months. For me personally it's involved a good deal of level design work and a lot of writing. It's been the most rewarding work I've done since I got started working in the game industry.

That said I don't want to say too much more about what I've been up to with the game since it's close to being finished and I don't want to give anything else away at this point. If people find the result of the work to be interesting then I'd love to talk more about the goals and process behind it after it's had a little time to settle.

One thing's for sure -- the response the game's been getting based on the 20-minute prologue has been everything I could have hoped for and more. The game is a summation of many key elements and the integral contributions of each individual on the team, though given the narrative focus of this blog and my own focus on that work, it's been great seeing the positive reactions to how we approach story, exposition, and writing in games.